Usability is the measure of how easy something is to use, and is often used in UX design processes.
Imagine you’re a UX designer or UX researcher building a website. Can users easily find and browse product offerings despite never visiting the site before? Can they easily adjust items in their cart if they add something accidentally? Do customers leave the website feeling satisfied or confused and frustrated? These are some of the questions you’ll address by thinking about usability. Read on to learn more about what it is, why it's important for positive user experience, and how to measure it.
Usability is a way to measure how easy a product is to use. It is a concept in design circles to ensure products—whether websites, furniture, or hotel lobbies—can be used as simply and painlessly as possible. Jakob Nielsen, co-founder of leading user experience (UX) design firm Nielsen Norman Group and pioneer of usability outlines five components that define good usability:
Learnability: A user should be able to learn to carry out simple tasks the first time they use a product.
Efficiency: Users should be able to complete tasks quickly once they’ve grasped the basic design of the product.
Memorability: Even if users don’t use a product for a period of time, they should be able to come back and remember how to use it.
Errors: A user should make few severe errors, and a product should allow users to recover from them.
Satisfaction: Using a product should be a pleasant experience.
If usability is the ease of using something, utility is its actual usefulness. Utility asks of a product: Can you accomplish the task you set out to do in the first place? Even if an app to make haircutting appointments is easy to use and delightful to navigate (hallmarks of good usability), there’s no point in using it if you can’t actually make appointments.
Usability and utility are, in turn, both distinct parts of the user experience (or UX). UX strategy encompasses the entire process of a user interacting with a product. Depending on the definition, UX can also include desirability, brand experience, credibility, accessibility, and findability.
In addition to the five components of usability, Jakob Nielsen defined the 10 usability heuristics. The usability heuristics are considered rules of thumb for designers who want to create intuitive products. The 10 heuristics of usability are as follows:
Visibility of system status
Match between the system and the real world
User control and freedom
Consistency and standards
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help users recover from errors
Help and documentation
Good usability means users can accomplish their tasks quickly, with minimal stress and errors, and ultimately feel satisfied when interacting with a product's user interface. For companies creating products, this user-centred design becomes important for both attracting customers and retaining them through user satisfaction. Customers are more likely to gravitate toward products with better usability and more likely to recommend those products to other people.
For websites, usability is particularly crucial. Think about how easily users can leave when they encounter difficulty or confusion. When you buy a physical product, you must go to the store or post office to return it. With a website, it’s much easier to navigate away from a less-than-ideal product.
Designers, user researchers, and usability specialists often run products through a process called usability testing, which can help determine what expectations, preferences, and troubles a user has. Once they have conducted a usability study, obtained user feedback, or observed user behavior, they can gain a clearer idea of what's going well—and what isn't—to refine a design until it meets user expectations.
Usability tests are important to conduct throughout the design process so that you can identify potential issues as early as possible. Usability testing takes several different forms, depending on which component is being measured. The next section outlines a few examples of usability tests:
Card sorting: Write out concepts (like features) on notecards, and ask participants to organise them into groups that make sense, then create labels for those groups. Card sorting is useful in organising a website or mobile app and is often used in the mockup or wireframing stage.
Guerilla testing: A team brings a design or prototype into a public space like a cafe or park, and passersby are asked for their input. This can be a quick, low-cost way to gather feedback.
Session recordings: Often used with digital products like websites or apps, session recordings entail a researcher watching a user's recorded session navigating the product to accomplish a task. This can also include a heatmap analysis—a visual representation of where most users click, scroll to, or point their mouse.
Lab usability testing: Participants are invited into a controlled environment where a moderator can observe their behavior or ask questions as they interact with a product. Since lab tests require significant coordination, and participant numbers are usually limited to small groups, lab testing is good for in-depth, qualitative research.
Remote usability testing: Participants complete a series of tasks at home. Remote usability testing can be monitored or unmonitored: If it's monitored, a user researcher is likely "watching" the participant use the product in real-time via a shared virtual space, whereas if it's unmonitored, the participant will record their session for a researcher to review later.
Determining which is the best usability test for your product depends on your budget, scheduling, and time constraints. Remote usability testing tends to be less expensive than in-person testing, but in-person testing can reveal a wealth of helpful information thanks to a user's body language, facial expressions, and more.
Usability tests will ideally reveal a lot about how your product can be improved. If you’re keeping an eye out for metrics on how to improve usability, consider the following metrics:
Success rate: Whether users can complete a task at all
Time: How long it takes for users to complete a task
Error rate: How many errors users made
Satisfaction: How satisfied users were
[Highlight] Tip: Before you begin designing a new product or redesigning an older product, it's important to conduct pre-design research. Spend time researching and defining 1) who your users are, 2) what the central design problem is, and 3) what the design requirements are.
Usability is a useful concept for almost any type of marketer, developer, designer, or user researcher. Examples include UX designers, product designers, UX researchers, visual designers, and web developers. Usability can also be exceedingly helpful for product managers, UX engineers, UX writers, and anyone involved in creating a product.
Usability measures how easy a product is to use. Implementing usability principles into a creation process can make a product easier, more intuitive, and more satisfactory to use.
Looking to earn a certificate to demonstrate your new skill set? In the Google UX Design Professional Certificate program, you’ll learn the basics of UX research and testing and plan your own UX research study. Upon completion, you'll earn a shareable certificate from an industry leader in technology.
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