Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.

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Extended Reality for Everybody Specialization

Instructor: Michael Nebeling
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What you'll learn
Learn the underlying concepts, enabling technologies, and key applications for all things XR
Understand key issues and developments in XR and learn how to address them in design and development of XR applications
Design and develop your own XR applications
Overview
Skills you'll gain
- Disabilities
- Usability Testing
- Human Centered Design
- User Research
- Application Development
- Prototyping
- Wireframing
- Interaction Design
- Augmented and Virtual Reality (AR/VR)
- Virtual Reality
- Design Thinking
- Virtual Environment
- User Experience Design
- Augmented Reality
- Emerging Technologies
- Design
- Storyboarding
- Conceptual Design
Tools you'll learn
What’s included

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Specialization - 3 course series
What you'll learn
Explain the conceptual and technological differences between VR, AR, MR, and XR.
Understand strengths and weaknesses of VR and AR for new XR applications.
Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.
Devise a strategic plan to incorporate XR into new projects and initiatives.
Skills you'll gain
What you'll learn
Critique new and existing XR experiences from an ethical standpoint.
Create storyboards and physical prototypes of new XR experiences.
Create XR prototypes with digital and immersive authoring tools.
Infer technical requirements for implementing your XR prototypes.
Skills you'll gain
What you'll learn
Create basic and immersive VR scenes in WebXR or Unity.
Create marker-based and marker-less AR scenes in WebXR or Unity.
Understand fundamental concepts and techniques for advanced XR applications.
Develop XR applications with ethics, accessibility, and privacy in mind.
Skills you'll gain
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Frequently asked questions
No, but there is a lot of value in completing the specialization in order and we have carefully designed it to support those seeking breadth rather than depth in the topic. However, all courses also offer honors tracks to allow you to go deeper on specific issues, apply the principles in design and development, and practice recommended methods and tools.
No. To complete the main track of the specialization, it is ideal if you already have experience with developing web or mobile applications but it is not required. To complete the honors track, you should be willing to work with AR/VR software tools. Many aspects of these tools are often experimental and not very well documented. This makes it hard for beginners. However, we provide many examples and code as a starting point. Even simple adaptations of our examples will help you build more confidence and feel productive. If you have previously created an XR app, this course should still help you develop a broader understanding of possible development approaches and strategies.
Yes! We want everybody to be able to do XR. You will be able to create your own XR applications. We realize that some more so than others may care about the technologies themselves and may want to start developing right away. There’s a lot of material in the third course for that, but the first two courses are important stepping stones. Others may care a lot about design and XR’s potential to disrupt the user experience, in both good and bad ways. We made this a particular focus of the second course, but the first course raises a lot of issues that ought to be considered in design.
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Financial aid available,