University of Michigan
Extended Reality for Everybody Specialization
University of Michigan

Extended Reality for Everybody Specialization

Michael Nebeling

Instructor: Michael Nebeling

Access provided by New York State Department of Labor

16,431 already enrolled

Get in-depth knowledge of a subject
4.7

(430 reviews)

Beginner level
No prior experience required
2 months
at 10 hours a week
Flexible schedule
Learn at your own pace
Get in-depth knowledge of a subject
4.7

(430 reviews)

Beginner level
No prior experience required
2 months
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn the underlying concepts, enabling technologies, and key applications for all things XR

  • Understand key issues and developments in XR and learn how to address them in design and development of XR applications

  • Design and develop your own XR applications

Details to know

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Taught in English

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Specialization - 3 course series

Intro to AR/VR/MR/XR: Technologies, Applications & Issues

Course 127 hours4.7 (385 ratings)

What you'll learn

  • Explain the conceptual and technological differences between VR, AR, MR, and XR.

  • Understand strengths and weaknesses of VR and AR for new XR applications.

  • Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.

  • Devise a strategic plan to incorporate XR into new projects and initiatives.

Skills you'll gain

Category: Augmented and Virtual Reality (AR/VR)
Category: Virtual Reality
Category: Augmented Reality
Category: Human Computer Interaction
Category: Technology Strategies
Category: Emerging Technologies
Category: Information Privacy
Category: Personally Identifiable Information
Category: Innovation
Category: Display Devices
Category: Web Content Accessibility Guidelines
Category: Safety and Security
Category: Ethical Standards And Conduct
Category: Technology Solutions
Category: Virtual Environment
Category: Diversity Equity and Inclusion Initiatives

User Experience & Interaction Design for AR/VR/MR/XR

Course 227 hours4.7 (170 ratings)

What you'll learn

  • Critique new and existing XR experiences from an ethical standpoint.

  • Create storyboards and physical prototypes of new XR experiences.

  • Create XR prototypes with digital and immersive authoring tools.

  • Infer technical requirements for implementing your XR prototypes.

Skills you'll gain

Category: Prototyping
Category: Augmented Reality
Category: Augmented and Virtual Reality (AR/VR)
Category: Storyboarding
Category: Design Thinking
Category: Interaction Design
Category: Virtual Reality
Category: Usability Testing
Category: User Experience
Category: Usability
Category: Human Centered Design
Category: Conceptual Design
Category: Wireframing
Category: User Centered Design
Category: Ideation

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

Course 332 hours4.6 (92 ratings)

What you'll learn

  • Create basic and immersive VR scenes in WebXR or Unity.

  • Create marker-based and marker-less AR scenes in WebXR or Unity.

  • Understand fundamental concepts and techniques for advanced XR applications.

  • Develop XR applications with ethics, accessibility, and privacy in mind.

Skills you'll gain

Category: Augmented and Virtual Reality (AR/VR)
Category: Virtual Reality
Category: Augmented Reality
Category: Software Development
Category: Cross Platform Development
Category: User Interface (UI)
Category: Application Development
Category: Prototyping
Category: Computer Graphics
Category: Web Development Tools
Category: User Experience

Instructor

Michael Nebeling
University of Michigan
4 Courses40,085 learners

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